#2 FSZM 有点猎奇 很多
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script-ch30.rpy", line 2086, in script call
File "game/script-ch30.rpy", line 1626, in script
File "game/script-ch30.rpy", line 1626, in <module>
File "game/script-ch30.rpy", line 452, in mas_drawSpaceroomMasks
File "game/definitions.rpy", line 221, in mas_with_statement
File "game/sprite-chart.rpy", line 9053, in render
File "game/Submods/Enhanced Idle/enhanced idle.rpy", line 333, in timechecked_CRoMW
return isCursorRightOfMASWindow()
File "game/Submods/Enhanced Idle/enhanced idle.rpy", line 296, in isCursorRightOfMASWindow
pos_tuple = getMASWindowPos()
File "game/Submods/Enhanced Idle/enhanced idle.rpy", line 201, in getMASWindowPosWin
return store.win32gui.GetWindowRect(hwnd)
AttributeError: 'StoreModule' object has no attribute 'win32gui'
\-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script-ch30.rpy", line 2086, in script call
File "game/script-ch30.rpy", line 1626, in script
File "H:\\Monika After Story\\renpy\\ast.py", line 814, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "H:\\Monika After Story\\renpy\\python.py", line 1719, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script-ch30.rpy", line 1626, in <module>
File "game/script-ch30.rpy", line 452, in mas_drawSpaceroomMasks
File "game/definitions.rpy", line 221, in mas_with_statement
File "H:\\Monika After Story\\renpy\\display\\core.py", line 2096, in do_with
clear=clear)
File "H:\\Monika After Story\\renpy\\display\\core.py", line 2526, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, \*\*kwargs)
File "H:\\Monika After Story\\renpy\\display\\core.py", line 2883, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "H:\\Monika After Story\\renpy\\display\\core.py", line 1955, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 427, in renpy.display.render.render_screen (gen\\renpy.display.render.c:6806)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\transition.py", line 361, in render
top = render(self.new_widget, width, height, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\\renpy.display.accelerator.c:2027)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\image.py", line 387, in render
return wrap_render(self.target, width, height, st, at)
File "H:\\Monika After Story\\renpy\\display\\image.py", line 208, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "game/sprite-chart.rpy", line 9053, in render
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\transition.py", line 361, in render
top = render(self.new_widget, width, height, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\image.py", line 387, in render
return wrap_render(self.target, width, height, st, at)
File "H:\\Monika After Story\\renpy\\display\\image.py", line 208, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\layout.py", line 318, in render
surf = render(self.child, width, height, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "H:\\Monika After Story\\renpy\\display\\layout.py", line 1222, in render
self.update(st, at)
File "H:\\Monika After Story\\renpy\\display\\layout.py", line 1209, in update
child, redraw = self.function(st, at, \*self.args, \*\*self.kwargs)
File "H:\\Monika After Story\\renpy\\display\\layout.py", line 1274, in condition_switch_show
return condition_switch_pick(switch), None
File "H:\\Monika After Story\\renpy\\display\\layout.py", line 1267, in condition_switch_pick
if renpy.python.py_eval_bytecode(code):
File "H:\\Monika After Story\\renpy\\python.py", line 1743, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
File "game/Submods/Enhanced Idle/enhanced idle.rpy", line 333, in timechecked_CRoMW
return isCursorRightOfMASWindow()
File "game/Submods/Enhanced Idle/enhanced idle.rpy", line 296, in isCursorRightOfMASWindow
pos_tuple = getMASWindowPos()
File "game/Submods/Enhanced Idle/enhanced idle.rpy", line 201, in getMASWindowPosWin
return store.win32gui.GetWindowRect(hwnd)
AttributeError: 'StoreModule' object has no attribute 'win32gui'
Windows-8-6.2.9200
Ren'Py 6.99.12.4.2187
Monika After Story 0.12.18