- 楼主
- #1
Dan Salvato在DDLC发布后两次直播的摘要 #5092
快来注册!
*即使不注册, DCC也会展示所有知识性和分享内容
- 楼主
- #2
为了水贴和增加讨论我决定一条一条再发一遍🤓
- 楼主
- #3
一周年直播摘要.txt
Dan is a wholesome man and I greatly appreciate that.
Dan是个挺厉害的人,我挺喜欢他的。
Edit: I should have added this to start with, but here's the link so you can watch the archived stream yourself
编辑:我本来应该在开始就加上这个的,但这里有个直播回放链接让你能自己去看看。(源文档里其实就没什么链接,但我还是必须有啥译啥)
- 楼主
- #4
- 已编辑
Natsuki
夏树
"Natsuki so often gets the short end of the stick, no pun intended."
“夏树经常吃亏/获得棒子的短边,没什么双关。”(夏树的贵物爹)
"You can tell she's in a really bad friend group."
“你能看出她交际圈里的那些朋友其实都是贵物。”
"She's an insecure person and people make fun of her hobbies and interests."
“她是一个没有安全感的人,人们都取笑她的爱好和兴趣。”
"She carries that personality into the club because that's what she knows."
“她把自己的个性带进文学部,因为她就知道这点了。”
"Her meanness to other people probably stems from the meanness in the friend group."
“她对别人展现出的傲娇很有可能源于她那些动物朋友的刻薄。”
"I'll Be Your Beach" shows how Natsuki really wants to be a positive force in someone's life.
《我会成为你的沙滩》体现了夏树其实有多么想在别人生活中充当正能量。
Dan still doesn't know how to pronounce Natsuki's name.
Dan仍然不知道Natsuki到底该怎么发音。(Nat'su'ki? or Na'tsu'ki?)
- 楼主
- #7
Yuri
优里
"Being abstract and metaphorical doesn't directly equate into being more skilled, even if that's what Yuri wants to believe."
“抽象和隐喻并不直接等于更高的写作水平,这也是优里想相信的。”
Yuri's "I've been reading a lot of horror lately..." line used to be "I've been reading a lot of Stephen King lately..." earlier in development.
优里说的“我最近读了很多恐怖小说……”在早期开发中曾是“我最近读了很多斯蒂芬·金的小说……”
"The point of ['The Raccoon'] is that Yuri likes bread. Who doesn't like bread? Like Natsuki probably read it and was like 'Yah, I like bread, good job.' It's very relatable" - Dan joking
“《浣熊》的重点在于优里喜欢面包。谁不喜欢面包啊?就像夏树可能读了它,然后说‘耶,我喜欢面包,写的不错。’难道不是吗” - Dan打趣说
Dan while talking about Yuri's beach poem: "It's like super edgy."
当Dan谈到优里的海滩诗时:“这可太潮啦。”
Yuri almost got Monika's black stockings.
优里差点就穿上了莫妮卡的黑丝。(早期构思时,是优里穿黑丝而不是莫妮卡,但为了表现莫妮卡的特殊性才把黑丝给了莫妮卡)
- 楼主
- #8
Sayori
纱世里
(No direct quotes for this one because he said a lot.)
(这里没有直接的摘录,因为他说了一大堆。)
Sayori doesn't write her poems as any sort of "cry for help," instead she's writing them as an outlet for her feelings that she doesn't get anywhere else.
纱世里写诗时并没有什么“呜呜快来救救我”的心态,相反,她写诗是为了释放她在其他任何地方都无法表达的情感。
Dan found the interactions between MC and Sayori most difficult to write because, unlike the others where MC is meeting them for the first time, he and Sayori have history already and he wanted to make sure that was clear. Also, while MC is mean to her, it's definitely not mean-spirited. He sees her as a friend and doesn't know how to change the dynamic in their friendship that they've had for so long.
Dan觉得MC和纱世里之间的互动是最难写的,因为,不像其他MC第一次认识的角色,他和纱世里早有关系,而且Dan想确保把它写明白了。此外,虽然MC对纱世里很屑,但绝对不是什么卑鄙小人。他把纱世里看作朋友,但不知道怎么改变他们维系已久的友谊的形态。
Sayori's first CG made Dan uncomfortable on stream.
直播中纱世里的第一张CG让Dan觉得不太舒服。(系扣子那张)
- 楼主
- #9
Monika
莫妮卡
The point where Monika starts messing with the game is probably around the day when Sayori comes to the club feeling down. She realizes that if she does nothing the player will just continue to get closer to one of the other girls. Also, her whole "interrupting at the worst moments" thing is very intentional and something that Dan found quite amusing to write.
莫妮卡大概是从纱世里低落地来到社团的那天开始搅乱游戏。她意识到如果她不干点什么的话玩家只会继续攻略某个女孩。此外,她各种“在最糟时介入”的行动都非常的突兀,Dan觉得这样写很有意思。
"Monika's writing tip of the day" was something Dan came up with initially for the sole purpose of setting up the line "the ink flows down into a dark puddle" in "Your Reality."
Dan起初想出“莫妮卡的每日写作小技巧”的唯一目的只是在《Your Reality》中安排一句“the ink flows down into a dark puddle”。
When you close the game, "It's basically like she's dying or her universe is dying and being replaced with random noise." (Moral: never close DDLC.)
当你关闭游戏时,“基本上就像她正死去,或者说她的宇宙将凋亡并被喧闹的杂音所取代。”(启示:永远不要关闭DDLC。)
"She's a fairly normal person, aside from destroying the world."
“她是个相当正常的人,除了毁灭世界外。”
- 楼主
- #10
Poems
诗
Dan felt bad for giving Natsuki such a simple-sounding poem on the first day in "Eagles Can Fly."
对于在第一天给夏树《雄鹰能飞翔》这样一首低龄诗,Dan感到很难过。
"Bottles" is one of his favorites.
“瓶子”是他最爱的诗之一。
It's official boys(says?), "Amy Likes Spiders" is not about Yuri, nor does any person named Amy actually exist. It is about Natsuki being judged for her interests and how stupid she finds that.
官方声称,《艾米爱蜘蛛》和优里并没有关系,也没有哪个叫艾米的人真的存在。这首诗只是暗喻夏树因她的兴趣而被评判,以及她觉得这有多蠢罢了。
- 楼主
- #11
Other
其他
The "Help me, Sayori!!" option in the argument between Natsuki and Yuri is now officially a scummy choice. Paraphrasing what Dan said, It involves Sayori unnecessarily and MC simply shifts the burden of fixing the situation onto Sayori.
夏树和优里争吵时的“帮帮我,纱世里!!”的选项现在正式成为了屑人的选择。套用Dan的话说,这个选项把纱世里无关地牵扯了进来,MC只是把解决现状的责任甩到了纱世里身上。
The Dokis each have memories of their lives up until the point of the club, but of course they're all false because they only started to exist at the beginning of the game.
文学部的女孩子们都拥有各自在入部前生活的记忆,但当然它们都是假的因为她们只在游戏开始时才开始存在。
Everyone picked Sayori in the strawpolls so that they could "give her the love she deserves before we have to say goodbye." (-Dan) Yuri came second and Natsuki last (oof).
在直播前的投票中每个人都选择了纱世里,这样他们就可以“在我们不得不说再见之前,给她应得的爱。”(-Dan)Yuri获得第二名,而Natsuki获得最后一名(啊噢)。
The game is written to sound like it was translated from Japanese.
游戏名是故意起的像由日语翻译而来的。
"I don't imagine MC as a character the same way I imagine the others. He's just a blank slate who says whatever's convenient."
“我并不像看其他人一样把MC当成一个角色。他只是个工具人罢了,说什么方便就说什么。”
"There's so much spaghetti in DDLC's code."
“DDLC的源码里有太多的意面了。”(意面式代码指写的像一盘面条一样乱糟糟,缺乏给人读的结构和难以维护的源代码)(孩子们这是真的)
"Why the heck are people saying the DK rap in chat?"
“为啥大家都在聊天里刷DK rap?”
"I'm 5'3", I'm a tiny little man."
“我身高5英尺3英寸(约一米六),只是个小矮人。”
- 楼主
- #12
第二次直播摘要.txt
Natsuki
夏树
"I love having Natsuki or Yuri awkwardly trying to cheer the other person up." -Dan (on the weekend choice)
“我超喜欢看夏树或者优里笨拙地试图安慰对方的样子。”(在周末的选择时)(夏树或者优里会笨拙地安慰玩家未选择的对方)
"It was fun to take parts of Natsuki's rambunctious personality and have her be less defensive because she's not in a group of people and like overall in a more positive mood. She's like poking fun at you and letting you poke fun at her."
“你让夏树爱笑爱闹的同时又让她少些戒备心,这蛮有意思的,因为她并不在一群好人中。她很喜欢调戏你,也喜欢让你调戏她。”
"It was so easy to have the flirty moments with Natsuki have to do with like getting icing on your face and stuff like that... And I thought that like it's pretty appropriate to have like a little play roughhousing with Natsuki, she seems like the type of person who would do that. So it was pretty natural for that scene." (on Natsuki's CG)(chat needed to chill with the FBI jokes tho)
“当你在脸上涂上糖霜之类的或是其它什么东西的时候,就很容易和夏树搞得有点暧昧……而且我觉得和夏树打打闹闹是很合理的,她看起来就是那样的人。所以这个情景很自然。”(在夏树的CG时)(需要用FBI笑话冷静一下的发言)
"Ok I have to have something interrupt them there just because that's always how this plays out." (also on Natsuki's CG) (CHILL, CHAT)
“OK我必须要整点东西打断他们,因为这种情节总是这样结束。”(同样是夏树的CG)(冷 静 , 冷 静)
"Natsuki has such a hard time believing that people want to go out of their way to spend time with her, it's so sad." :(
“夏树很难相信人们真的会适应她的节奏来与她在一起,这太可悲了。”:(
Dan really loves Natsuki's first CG, saying it is one of his favorites and he loves all the facial expressions.
Dan很爱夏树的第一张CG(墙根下的小夏树),他说这是他最喜欢的CG之一(另一张是给纱纱系扣子),而且他喜欢所有的面部小表情。
Despite you being forced onto Yuri's route in act 2 no matter your choice, Dan updated the game at one point to better "reward" you if you decided to continue choosing Natsuki anyways in the form of slightly different dialogue rather than just dropping you into the Yuri route without explanation. (aka "Don't think about her." "She's used to being ignored." from Yuri and a few other lines.) "The sad irony is that the way in which the game hints at her facing a lot of neglect in her personal life, she is also getting neglected by the game." If you try to chose Natsuki, Yuri and Monika are actually meaner to her as a result.
尽管在二周目你无论如何都必须走优里的路线,Dan还是发布了一个更新,用一些略有不同的对话来“奖励”继续攻略夏树的你,而不是毫无理由地把你丢到优里的路线中。(由优里和其它一些对话中的“别想着她了。”“她已经习惯被忽视了。”可知。)“可悲的讽刺是,游戏暗示她在个人生活中面临许多忽视,她也被游戏忽视了。”如果你试图继续攻略夏树,那结果是优里和莫妮卡会更排挤她。
Yes, this means that Natsuki's neglect at least is cannon(canon?). You can shush now. You know who you are.
是的,这代表着夏树小透明至少是原设定了。你们现在可以闭嘴了,请问你是?
Natsuki: "After all, I was taught never to expect anything from anybody."
Dan: "Low-key extremely sad."
夏树:”毕竟,我知道永远不要指望从别人那得到什么。”
Dan:“淡淡的忧伤。”
Natsuki: hands base64 poem
Dan: "Here we go, baby."
夏树:递上base64加密的诗
Dan:“来吧宝贝。”
Natsuki: craunch
Dan: "That was so much fun to make. And I'll do it again, you all know I have the rollback ability."
Natsuki: craunch: the sequel
夏树:歪头杀
Dan:“这太搞了。我想再看一次,你们都知道我有回滚之力。”
夏树:歪头杀:续
On the conversation when Monika suggests festival activities: "Natsuki already feels so neglected by the club that she tries having a little more of a voice here and it causes some strife between the club members. But she's like telling it how it is right now." The protagonist/player wants the girls, Natsuki has her preferences, and "who knows what Yuri wants." Monika is the only character actually interested in seeing the club grow.
在莫妮卡提出学园祭的对话:“夏树早已感到文学部对她的忽视了,所以她试图在这多发表一点意见,这导致部员间发生了些冲突。但她大概在告诉大家现在的情况。”主角/玩家想要美少女,夏树有她的偏向,而且“谁知道优里想要什么。”莫妮卡是唯一真正对文学部发展感兴趣的角色。
"Parfait Girls" is a moe, slice-of-life manga made to sound as generic as possible. Other than that, Dan doesn't have much of an idea what it would be like.
《帕菲女孩》是一部萌系的日常向漫画,并且听起来尽可能的脸谱化。除此之外,Dan就不太知道它会是什么样子了。
- 楼主
- #13
Yuri
优里
Dan found it fun to write all of Yuri's awkward little mannerisms. To quote him: "I find it very endearing." (do I smell a favorite? He did default to Yuri in the weekend choice before he remembered that he should do a poll as well.)
Dan认为构思优里那些羞涩的小动作很有意思。引用他的话:“我觉得很可爱捏。”(我是嗅到了一丝偏心吗?他在周末选择中自己选了优里,直到他想起来他也应该搞个投票。)
"You don't really know how long she's been in front of your house, she could have been there for like 15 minutes, she could have been early then she didn't text you for some reason because she was so anxious and like it didn't cross her mind."
“你不会知道她在你的房前到底等了多久的,可能她在那等了大概15分钟。她也有可能到的更早,然后因为某种原因没有给你发短信,因为她太焦虑了,就好像从没想过发短信。”
"Delicious" -Dan (responding to finger licking)
“美味” -Dan(对舔手指的回应)
On the end of the Act 2 argument: "I feel so bad for Yuri because she's so desperate for you to not hate her. She's so self-conscious about how she comes off, and this horrible thing that was out of her control just happened and now she has to face you directly like 'Please don't hate me for this.'"
在二周目最后的争执中:“我为优里感到难过,因为她非常非常希望你不要讨厌她。她和你的手分开时非常害羞,而这件她无法控制的可怕的事就这样发生了,现在她必须要直接面对你,就好像‘求求你不要因此讨厌我,求你了……求求了。‘”
Dan also gushed over the first Yuri CG. The smell of favoritism grows stronger.
Dan也对优里的第一张CG(一起在课桌上看书)喋喋不休滔滔不绝。偏心的味道愈发地浓重了。
- 楼主
- #14
Sayori
纱世里
Dan wanted the "heavy hitting stuff with Sayori" to come before you hang out with Natsuki or Yuri for the weekend so that it'd be in the back of your mind the whole time.
Dan曾想要在周末你和夏树或者优里出去前就让“纱世里的重量级消息”对你重拳出击,这样它就能一直萦绕在你的脑海里。(啊Dan怎么这么坏)
After Dan wrote Sayori's confession scene, he worried it was too "out of left field" so he went back and added more hints at Sayori's depression.
在Dan写完纱世里的坦白后,他担心这有些太“意料之外”,所以他又回头增加了更多对纱世里抑郁症的暗示。(呜呜呜)
"In a lot of dating sims, the protagonist always knows exactly what to say in order to make [characters] feel better. They just magically say the right thing and things are better magically, but this is a scenario where, if [Sayori]'s really suffering from depression then he can't just say or do anything that makes it better. She's in a situation that she can at most be comforted in certain ways, but when the protagonist is responding to her, he is visibly at least a little bit frustrated because he doesn't fully understand her feelings and doesn't fully understand what he can say or do to make it better. Like he's saying 'I can be here for you and give you my support, but I don't understand how that's not enough.'... For someone like him who doesn't really understand how she's feeling it would be like so difficult to figure out the right thing to say."
(Moral: MC is dense but trying his best.)
“在很多galgame中,主角总是恰好知道为了让【角色们】感觉好点该说些什么。他们只是魔法般地说了正确的话,然后事情就能神奇地变得更好,但在这个剧本里,如果【纱世里】真的经历着抑郁的折磨的话,那主角肯定不能只是说或者做点什么就能让事情变好。她的情况是,她最多能从某些方面获得一丝安慰,但当主角回应她时,他显然没有产生多大效果,因为他并不完全理解她的感受,而且也不知道说或者做些什么能让情况变好。就像他在说‘我可以在这里给予你我的支持,但我不明白为什么这还不够。’……对于一些像他一样不是很理解她的感受的人,要想说出对的话就太难了。"
(启示:MC很迟钝,但他尽力了。)
"It was really really interesting to take the tropes that this character often has, like waking up late or caring so much about other people being happy, and like giving it that layer... Like adding that little more depth behind a character that makes you actually care about them."
“使用这种角色常有的暗示真的非常非常有趣,比如起晚了,或者非常在意别人的开心,比如让它更进一层……像给一个角色增加一点深度,让你真正关心他们。”
"The protagonist wants to be there for her, but she is literally not letting him. Like if that's what it means to be someone's close friend, to be there for them, and she's literally shutting him off and not letting him share that part of her life or share the burden... it feels like you're not being trusted. That's probably what the protagonist is feeling" (on the "betrayed as a close friend" line)
“主角想尽力帮助她,但她却不让他这样。如果那意味着成为某人的密友,困难时雪中送炭,她却阻止他,不让他分享她生活中那部分或共担重负……那感觉就像你并不被信任。这应该就是主角所感受到的。”(在“作为密友被背叛(纱世里撞见MC和别的女孩搂搂抱抱)”的对白)
"It's not until you join the club and start making friends with the other girls that she realizes that she has feelings for you." (also) "She probably hates the fact that she has feelings for you," (because of the situation it puts her in).
“直到你加入文学部并且开始和其他女孩交朋友,她才意识到她对你有感觉。”(同样)“她痛恨她爱你的事实。”(因为她因这种感情而所处的困境)(呜呜呜)
There was almost a CG of MC and Sayori hugging in her confession scene, but Dan decided to save it for if you accepted her confession.
在纱世里坦白的情景中差点就有一个MC和她拥抱的CG,但Dan决定留着它,留到第二天你接受了她的表白后用。
"Maybe if Sayori hadn't shown up [after you spend time with the other girl (Yuri in this case)] you would have the option to push her away like 'I've already got my waifu, you can't seduce me with that sweater or that... luscious purple hair.'" I think he likes Yuri.
“可能如果纱世里没有露面【在你和其他女孩共度时光后(这里是优里)】,你会有一个选项来推开对方,比如‘我已经有心爱的人了,你不能用那什么毛衣或者额……飘逸的紫色长发来引诱我。’”我觉得他喜欢优里。
On the chat trying to make Dan make a poll for whether or not to accept Sayori's confession: "And no, you don't get to make the choice, of course I'm going to accept her confession. We went for Sayori this whole time and also the other scene is just way to painful I'm not going through that. Like I felt so incredibly sad while writing that scene where you turn down her confession like why am I letting people do this it's so sad." (in short, Dan is still emotionally effected by DDLC and wants Sayori to be happy.)
当聊天中观众试图让Dan进行一个是否接受纱世里的表白的投票时:“没门,你们不用投票,我肯定会接受她的表白的。我们这次就是为纱世里而来的,而其它路线只是通向痛苦之路罢了,我绝不会那样做的。正如我在编写你们拒绝了她的表白的情景时所经历的巨大悲伤,就像我为什么让人们这么做一样,这真是太难过了。”(简而言之,Dan仍深受DDLC的触动,而且想要纱世里开心。)
"Even if you say that you love her, I want it to not feel too right."
“即使你说你爱他,我也不想你感觉太对。”(太坏了)
"The point at which you make this decision, Monika probably wants to push Sayori to her limits here, and Monika is probably not letting her be happy."
“在你做选择的时候,莫妮卡很可能想绷断纱世里的弦,而且莫妮卡不想让她开心。”
"She's like desperately hoping that the protagonist is able to help her, but of course he's not because that's the point of this game. The point is that this is not a 1-dimentional tropy dating sim it's like a real thing that this person is experiencing and it's going to work in a much more real way where you can't just magically make a choice and fix their problems and give them a happy ending."
“她好像绝望地希望主角能帮助她,但当然,他没有,因为这就是这个游戏的点。重点在于这不是个单调老套的galgame,它像是这个人正在经历的真事,而且是以一种更加真实的方式呈现的,你不能刚好神奇地做出了选择并解决了她们的一切问题,然后给她们一个皆大欢喜可喜可贺的好结局。
On the day of the festival: "It was very intentional to not have music through this whole sequence because it makes it feel weirdly creepy before it actually gets creepy."
在学园祭的那天:“这整组镜头不配乐的目的是很明显的,因为这能让它变得有点恐怖——在它真正恐怖前。”
On the rush to Sayori's house on festival day: "It was interesting seeing people going into this scene and expecting different things. A lot of them knew early on what was going to happen and other people just thought that the game was trying to scare you but 'oh this type of game would never do that' and so they didn't think it would actually happen."
在学园祭那天冲向纱世里家时:“看别人游玩这到这里并期待各异非常有意思。很多人早就知道会发生什么,而其他人只是觉得这个游戏会悬着你,而这种甜甜蜜蜜的gal不会真出什么事的,所以他们不觉得真会发生什么事。”
On the "Sayo-nara" scene: "I spent quite a long time designing this scene, like the various effects and how it syncs with the music. I didn't know what sort of effect it would have on people. Something I was constantly afraid of when making this game was that it was not creepy enough or not disturbing enough since I didn't have the same perspective since I was the one making the game I didn't know if the effect would be there." (good grief Dan "not disturbing enough"?)
“Sayo-nara”时:“我花了相当长的时间来设计这个场景,比如各种特效以及如何让它们与音乐同步。我当时不知道它对人们会产生什么效果。开发时我一直担心它不够恐怖不够吓人,因为我是开发游戏的人,不是从玩家的视角去看的,所以我不知道它会是什么效果。”(Dan你担心的好啊,“不够吓人”?)
"This is the very first instance where the game does something without you clicking to advance. That's the first rule that the game decides to break. Things can happen when you don't click for them to happen."
“这就是游戏不在你的点击下自己推进的第一个实例。这是游戏决定打破的第一条规矩。当你不操作时它也能自己进行了。”
Dan uses his developer hax to gently close the door. (not even joking. He did it twice so we got to gently open the door 3 times. Big oof.)
Dan用他的开发者之力轻轻地关上了门。(不是玩笑。他关了两次,所以我们轻轻地推开了三次门。尼玛。)
"There was a time when I was working on this animation [Sayo-nara] in an airport and I had to keep looking over my shoulder to make sure no one was like seeing this horrible imagery of a character committing suicide over and over."
“有一次我在机场搞这个动画[Sayo-nara]的工作,我必须不停往后看,来确保没人看到这种二次元可爱少女一遍又一遍地自杀的地狱绘图。”
"That's another rule that's broken here, all of a sudden there's movement and animation and the whole screen is doing stuff."
“这里还有一条规则被打破:突然产生的各种动作和动画,整个屏幕都在鬼畜。”
Sayori being glitched on the title screen originally didn't happen until the end the first day of act 2.
起初,纱世里在标题界面的故障立绘在二周目第一天的结尾才出现。
Originally in the released version of the game, if you tried to quit the game in the Sayo-nara scene the "do you want to quit" dialogue box would be all messed up, but Dan decided that it was too cruel and changed it back to normal in a patch. If someone is trying to quit the game during that scene, it's probably because it's too much for them and Dan thought it would be unfair to them to not let them get out if they need to.
起初,在游戏的发行版中,如果你在Sayo-nara的场景中尝试退出,“你确定要退出吗”的对话框原本会全被搞得一团糟,但Dan觉得这太残忍,在一个补丁中把它改回了普通的样子。如果有人在那里尝试退出的话,大概是因为他们无法接受如此场面,而Dan觉得让想退出的人退出不了不太好。
- 楼主
- #15
Monika
莫妮卡
"I think it's implied that by time you start getting more romantic with a character, Monika is already trying to insert her meddling."
“我觉得当你开始和一个角色变得更暧昧时,莫妮卡就已经在试图插手干涉了。”
On "You kind of left her hanging": "sigh let's just uh... make our way past that line... actually, the whole point of Monika saying these things is it's a complete roll-reversal where Monika is not taking the game seriously because it's just a game. She's making fun of all the horrible things that are going on in the way that oftentimes the player of a game would. She's expecting you the player to feel the same way because you're literally playing this game, but you don't because if you're playing like a visual novel or a dating sim it's likely for you to be caring about the characters and wanting the best for them. Monika doesn't really understand that. So in a sense, she's more detached than you are, and that's why she's making these horrible comments."
在“你有些把她晾在家里了”:“唉让我们来…额…让我们继续推进吧……实际上,莫妮卡说的这些的重点在于莫妮卡打出了一张反转,她没有认真对待这个游戏,因为这只是个游戏。她在以所有正在发生的恐怖东西为乐,就像一个游戏的玩家常干的那样。她期待你,即玩家也这么想,因为你确实是在玩这个游戏。但你没这么想,因为如果你在玩一个像视觉小说或者galgame的游戏,你一般会想着关心照顾游戏角色,想要她们人人都有最美好的前途。但莫妮卡不懂。所以在这里,她比你还超脱这个游戏,这也是她说出这些可怕话的原因。”
"Now that Sayori is gone, Monika is trying to be a little more flirty and trying to get your attention."
“现在纱世里没了,莫妮卡会试着变得更烧并试图抓住你的注意力。”
In Act 2, Monika's detachment from the game results in her joking about the characters' problems and even using said problems as ways to dissuade the player from pursuing Natsuki or Yuri. Again, she mistakenly things that the player will think the same way she does, that it's all a game and as such it's no big deal.
在二周目中,莫妮卡对游戏的超脱独立让她能对角色的问题们毫无米线地开玩笑,甚至是用这些问题来阻止玩家对夏树或者优里的追求。不过,她以为玩家想的和她一样:反正这都是游戏,没什么大不了的。
The black, messed up text in act 2 is Monika's attempt to directly change what the characters are saying in order to make them less appealing. Using harsher language, saying horrible things, etc. In regards to the "Fucking Monikammmmmmmmmmm" line, "At this point she's probably not very good at it yet." (It sounded like Dan referred to it as "Monified text" but that could have just been him speaking quickly.)
二周目中那些加黑加粗的混乱文本是莫妮卡在尝试直接更改她们的话,目的是为了让角色没那么吸引你。比如讲难听的话,说吓人的东西什么的。对于“去他妈的莫妮卡卡卡卡卡卡卡卡卡卡卡”这里,“这时候她应该还不是很熟练。”(听起来好像Dan想说“莫妮化的话”,但也有可能只是他语速太快。)
On the end of Act 2 day 2: "The characters are already starting to lose their trust in Monika because there's no way that they can't sense that something is wrong."
在二周目第二天的结尾:“角色们早就开始失去对莫妮卡的信任了,因为她们没办法忽略有东西不对。”
"Monika [erased Natsuki's memory of the fight] because she knows that she can't make Natsuki and Yuri hate each other to the point that the club cannot continue, one because that would probably cease the progression of the game which would foil Monika's plans, and two like Monika still cares about the club to some degree because it's still something that's a product of her passion and despite her change in perspective it's something that is probably always going to mean something to her."
“莫妮卡(在争吵中抹除了夏树的记忆)因为她知道她不能让夏树和优里恨对方恨到文学部不能再继续下去的地步。其一是因为这会让终止游戏的进程,挫败莫妮卡的计划,其二大概是因为莫妮卡还在乎点文学部,因为这是她爱的产物,此外尽管她看待游戏的角度发生了变化,文学部也对她意义非凡。”
"Maybe she wants to get new members so badly because she thinks that maybe there are more potential new members that are like the player and she'll have more of a chance to reach out to the universe outside her own."
“也许她很想拉进新部员,因为她觉得可能有更多像玩家一样的潜在新部员,她就能有更多机会接触到她之外的世界。”
"Monika at this point doesn't really have any reason to be sincere with the other characters because she probably fully believes that the other characters are just like autonomous and not real in the way that the player is and the way that Monika sees herself as."
“这时的莫妮卡不用再以真心相待其他部员了,因为她完全相信其他角色只是类似自动机器人之类的东西,而且也不像莫妮卡自认自己和玩家一样的真实。”
Monika's (now removed) reference to Smash in act 3 was an inside joke to the Smash community that ended up being removed because the grand majority of players didn't understand it and were confused over why Monika would randomly bring up Smash.
莫妮卡(现已删除)在第三周目里提到的Smash是大乱斗社区内部的笑话,但最后被移除了,因为大多数玩家不理解它并且也疑惑为什么莫妮卡会随机谈到Smash。(Dan最喜欢玩的任天堂明星大乱斗)
- 楼主
- #16
Poems
诗
"%" - "This poem needed the silence."
《%》 - “这首诗需要缄默。”
Special poems - "When it comes up, in the context of what's going on in the game it feels really creepy. It's breaking the routine... These poems about the characters or about the game or whatever that didn't really have a place in the game I loved being able to include in these special poem scenes."
特别诗 - “当它出现时,在游戏中发生了这些事的背景下,感觉真的非常吓人。这打破了常规……这些诗有关角色或者游戏,任何在游戏中没能真正出现但我又特别喜欢的的东西得以包括在这些特别诗中。”
"I Cut My Skin Open for the First Time" poem was written by Monika "around a time when she was beginning to experiment with mortality in her universe." She's so casual about it because she's quite detached from the world she's in. She describes it as exhilarating because "it allows her to feel something in a world that has become so incredibly meaningless to her."
《我第一次切开了自己的皮肤》这首诗是莫妮卡“大概是她开始试验她的世界中的死亡时”写的。她很随便,因为她已经相当地超脱于她所在的世界了。她形容它是令人兴奋的,因为“这让她感受到了一些东西,在一个对她来说变得极其无意义的世界里。”
"Save Me (Act 2)": Dan wanted to make the rest of the poem disappear after you scrolled all the way down to the "delete her" line so if you scrolled back up it'd just be blank. He didn't get around to it. ("At this point Monika just like gives up on trying to explain her poems at all.")
《Save Me》(二周目):Dan本来想让人划到“Delete Her”这一句时就让诗的其它部分消失,这样如果你向上翻回去就会看到一片空白,但他没空做。(“这里莫妮卡好像完全放弃了解释她的诗。”)
"Wheel": "It's kind of symbolic of the insane whirlwind of thoughts and emotions that are in Yuri's head as she's getting more and more obsessive before she's gotten to the point where she's completely off-the-wall."
《轮》:“这是一种象征,关于优里在她彻底陷入失智和疯狂前越来越病娇时脑中旋风般疯狂的精神和情感。”
"Stare at the Dot": "A fun little anti-jumpscare."
《盯着这个点》:“一个有趣的小小反向跳杀。”
- 楼主
- #17
Other
其它
The weekend scenes were hard to write to be long enough.
周末的剧情很难写的足够长。
"My Confession" is one of Dan's favorite songs in the game, partially because of how it throws back to several other songs in the soundtrack.
《My Confession》是游戏中Dan最喜欢的配乐之一,部分原因是它回溯了配乐中的其它几首歌。
Dan specifically referred to Monika's tampering as messing with variables, not messing with the script. Take that as you will.
Dan特别提到莫妮卡的修改是对程序变量的修改,而不是把游戏脚本整翻天。随你怎么想。
"As soon as I got [Sayori's room's] background art I was like 'these stuffed animals are kind of weird-looking but I guess we'll go with them'... but it sort of became a meme of itself." -Dan on Mr Cow. (he specifically thought the bird was creepy and was expecting memes about it).
“当我拿到【纱世里卧室】的背景图时我好像在想‘这堆塞满棉花的动物玩偶看着有点怪怪的,但我猜我们分开不了了’……本来就有点meme了属于是。” - Dan看纱世里的Mr.Cow。(他特别认为那只鸟很哈人,又期待着有关它的梗。)
"The game is a combination of things I like: anime, making fun of anime, and disturbing people."
“这个游戏由这些我喜欢的东西缝合而成:二次元、嘲笑二次元、叫人寝食难安。”
"WHAT'S IN THE DRAWR(DRAWER抽屉?或者是一个叫drawr的动漫绘画设计网站?), DAN?"
“Dan DRAWR里是啥??”
The game actually has an "act 1.5" which is the beginning of act 2 where it tries to start with Sayori but breaks and restarts into act 2. Technically that's actually a whole different act coding-wise apparently.
实际上在二周目开始时有个“1.5周目”,游戏尝试从纱世里和你一起去学校开始进行,但它强制终止了,并重开到了二周目。技术上来讲这实际上是一个完全不同的周目,看来Dan的编码没那么面条。
Dan has a long history with old computer hardware and the kind of bugs, glitches, and general oddities that they experienced. All of that heavily influenced the kind of "bugs" that occur in DDLC.
Dan与老式的电脑硬件还有那些特有的bug、小故障、一般路过异常什么的相处已久。所有这些都对DDLC中出现的那些“bug”产生了很大的影响。
Amiga ASMR
Amiga电脑音声
"When I was playtesting this game I actually forgot about certain effects that I added and so they startled me when they happened."
“我测试游戏的时候真的忘了我加的那些特效,所以它们反而吓了我一跳。”
On the Act 2 argument scene: "This scene is messed up to the point where the protagonist isn't even involved anymore."
在二周目争吵的时候:“这个情景都被搞乱到主角甚至一点都没参与的地步了”
As act 2 progresses, the protagonist ceases to be a relevant part of the game and thus doesn't show up much. Monika is trying more and more to reach the player, bypassing the protagonist. "The protagonist is not a real character, he is basically just the convenient pieces of dialogue that serve as a self-insertion for the player."
随着二周目剧情的推进,主角不再作为与游戏有关的一部分而存在,且因此不怎么出现了。莫妮卡尝试对玩家靠得越来越近,而且是绕过主角这样干。“主角不是个真实的角色,他基本上只是对话中方便玩家代入的工具人罢了。”
On rare blood-red screen effect in act 2: Dan specifically avoids talking about what it's supposed to be, instead gushing over how fun it was to design.
二周目罕见的血红色屏效:Dan特别地避免谈论这是什么,反而是滔滔不绝地吹设计它多有意思的牛皮。
"Sometimes I just don't want to answer certain [questions] because of course as with anything it's more fun to leave certain things up to speculation, or there are certain things that I don't want to just, off the top of my head or on the fly, just add to what people would consider as cannon(canon) because I'm the developer or whatever."
“有时候我就是不想回答某些【问题】,因为,当然,与任何事情一样,把某些东西留给猜测更有趣,或者,有些事我不想就这样,不过脑子或快马加编地这样添加一些人们会当成原设供起来的东西,就因为我是开发者或其他什么玩意。”
以下五条与任天堂明星大乱斗有关
Yuri mains Marth because she feels a personal connection with him.
优里会选马尔斯,因为她对他感到一些个人上的联系。(https://zh.moegirl.org.cn/%E7%81%AB%E7%84%B0%E4%B9%8B%E7%BA%B9%E7%AB%A0:%E9%A9%AC%E5%B0%94%E6%96%AF————https://zh.moegirl.org.cn/%E7%81%AB%E7%84%B0%E4%B9%8B%E7%BA%B9%E7%AB%A0:%E5%B8%8C%E8%BE%BE)
Natsuki mains Pikachu because Pikachu is cute and Natsuki likes cute things but she can't be so deliberately cute as to pick jigglypuf because she needs an excuse to pick a character that's cute but pretend that's not why she's picking the character.
夏树会选皮卡丘,因为皮卡丘可可爱爱而且夏树喜欢可可爱爱的东西,但她不能故意这么可爱,所以选了胖丁,因为她需要一个借口来选个可爱的角色,还要假装这不是她选这个角色的原因。
Sayori says she likes to play like all the characters except the scary-looking ones but if she had to pick a favorite she'd pick Yoshi because she'd like to ride on Yoshi's back.
纱世里说她会喜欢游玩所有角色,除了那些看起来就很吓人的。但如果一定要她选一个最喜欢的,她会选耀西,因为她喜欢骑在耀西的背上。
Monika just mains Fox because she did her research.
莫妮卡会选星际火狐,因为她研究过。(吃技术但强力)
On the opening lines when you start the game: People who don't know what Project M was don't know what the line "PM died for this" means and it sounds more ominous than it actually is which is literally just a Smash meme.
开始游戏载入时的一行文字:不知道Project M的人都不知道“PM因此而死”这句话的意思,和它真实的意思相比,它听起来很不详,但它其实是个大乱斗的梗。(《Project M》是基于《大乱斗Brawl》进行魔改得出的作品)
In looking for Monika's voice, Dan wanted someone who knew how to sing well, but also didn't sound super professional or anything. Dan was pretty intent on getting things just right the way it sounded in his head, so lots of re-recording was done.
在寻找莫妮卡的声优时,Dan想找个会唱歌,但听起来并不显得特别专业之类的的人。Dan很追求得到和他脑海中听起来一样的东西,所以重录了很多遍。
"I expected people to eventually find all the hidden stuff in the game, but it happened about 2 days after the game was released."
“我期待大家最后才能找到游戏里所有隐藏的内容,但游戏发行两天后就有人找完了。”